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Menu / audio.device-selection

Can Swift packages do audio device selection?

also known as: input device · output device · audio device

PackageiOSmacOSwatchOStvOSvisionOSLinuxCatalyst
CAAudioHardware as of 0.7.1
Details
?

not verified yet · confidence 0.25 · as of 0.7.1

  • CoreAudio HAL is a macOS API family; manifest declares macOS only — no source fence though

serves it · confidence 0.90 · as of 0.7.1

?

not verified yet · confidence 0.20 · as of 0.7.1

  • manifest declares macOS only
?

not verified yet · confidence 0.20 · as of 0.7.1

  • manifest declares macOS only
?

not verified yet · confidence 0.20 · as of 0.7.1

  • manifest declares macOS only
?

not verified yet · confidence 0.10 · as of 0.7.1

  • CoreAudio is Apple-only
?

not verified yet · confidence 0.25 · as of 0.7.1

  • manifest declares macOS only
?

not verified yet · confidence 0.25 · as of 5.2.0

  • CoreAudio HAL is macOS-only in practice; manifest declares macOS only

serves it · confidence 0.85 · as of 5.2.0

  • AudioDevice
    Sources/SPFKAudioHardware/Public/AudioObject/AudioDevice/AudioDevice.swift:11
    View the line on GitHub →
    CoreAudio device object
  • manifest declares macOS 13 only
?

not verified yet · confidence 0.20 · as of 5.2.0

  • manifest declares macOS only
?

not verified yet · confidence 0.20 · as of 5.2.0

  • manifest declares macOS only
?

not verified yet · confidence 0.20 · as of 5.2.0

  • manifest declares macOS only
?

not verified yet · confidence 0.10 · as of 5.2.0

  • CoreAudio is Apple-only
?

not verified yet · confidence 0.25 · as of 5.2.0

  • manifest declares macOS only

✓ serves it · ◐ with conditions · ✕ not served (proven) · ? not verified yet — hover any verdict for the receipt, click to pin it