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Can Swift packages do spatial audio?

also known as: 3d audio · ambisonics · binaural

Built into the OS — no dependency

Apple frameworkiOSmacOSwatchOStvOSvisionOSLinuxCatalyst
AVFAudio built in as of Xcode 26.6
Details

3D positional mixing via AVAudioEnvironmentNode and spatial mixing attributes.

serves it · confidence 0.90 · as of Xcode 26.6

serves it · confidence 0.90 · as of Xcode 26.6

not served here · confidence 0.90 · as of Xcode 26.6

serves it · confidence 0.90 · as of Xcode 26.6

serves it · confidence 0.90 · as of Xcode 26.6

not served here · confidence 0.90 · as of Xcode 26.6

serves it · confidence 0.90 · as of Xcode 26.6

PackageiOSmacOSwatchOStvOSvisionOSLinuxCatalyst

No third-party package verified for this yet — the OS itself covers it (above). Know one that belongs here? Tell us →

✓ serves it · ◐ with conditions · ✕ not served (proven) · ? not verified yet — hover any verdict for the receipt, click to pin it