Menu / audio.spatial
Can Swift packages do spatial audio?
also known as: 3d audio · ambisonics · binaural
Built into the OS — no dependency
| Apple framework | iOS | macOS | watchOS | tvOS | visionOS | Linux | Catalyst |
|---|---|---|---|---|---|---|---|
|
3D positional mixing via AVAudioEnvironmentNode and spatial mixing attributes. |
✓serves it · confidence 0.90 · as of Xcode 26.6
|
✓serves it · confidence 0.90 · as of Xcode 26.6
|
✕not served here · confidence 0.90 · as of Xcode 26.6
|
✓serves it · confidence 0.90 · as of Xcode 26.6
|
✓serves it · confidence 0.90 · as of Xcode 26.6
|
✕not served here · confidence 0.90 · as of Xcode 26.6
|
✓serves it · confidence 0.90 · as of Xcode 26.6
|
| Package | iOS | macOS | watchOS | tvOS | visionOS | Linux | Catalyst |
|---|
No third-party package verified for this yet — the OS itself covers it (above). Know one that belongs here? Tell us →
✓ serves it · ◐ with conditions · ✕ not served (proven) · ? not verified yet — hover any verdict for the receipt, click to pin it